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Why Javafx

1:22

Fxgl Game Engine

3:58

Introduction to the Engine

5:18

What Is Actually Fxgl

5:39

Features

9:33

3d Mode

13:04

Maze Generation

15:37

Components

17:31

Game Object

18:09

Physics

18:54

Collision Detection

19:08

Ai

21:55

Pathfinding

22:36

Card Combat

23:53

Stock Menu

24:15

Dialog Boxes

25:30

Customizable Box

26:17

Io Task Paradigm

27:03

Javafx Thread

27:42

Use Cases

28:14

Networking

28:29

Replication

29:27

Particle Systems

30:32

Animation System and Interpolations

31:55

3d

32:49

Profiling Tools

34:14

Cross-Platform Support

35:56

Dialogue Editor

38:30

Tiled Map Support

39:09

Tiled Map Editor

39:13

Demo

42:00

Default Application

43:10

Summary

45:30

The Book

46:09

Hardware Acceleration in Java

48:17

What Do You Think about Developing Games Professionally Using this Engine

53:28

Target Platforms

57:44

Implement Event-Based Actions

59:36

Fxgl Could Feasibly Be Used To Make Smart Small Browser Based Games or Virtual Environments and Does It Work for 3d Rendering Style Applications

1:00:38

Is There any Tool like the Scene Builder for Fxgl in Near Future To Make the Development Faster

1:02:20

What Is the Timeline for the Completion of the Editor

1:03:08
FXGL: Cross-platform JavaFX Game Engine for Java and Kotlin
Modern JavaFX provides hardware acceleration support on a range of platforms, including desktop, mobile and embedded, allowing the development of high-performance cross-platform applications. FXGL seamlessly extends JavaFX to bring support for real-world game development concepts and techniques. This session introduces viewers to cutting edge FXGL features and provides links to external resources for getting started with the engine. Categories: #FXGL #JavaFX #Kotlin Speaker: Almas Baimagambetov Twitter:   / almasbaim  

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