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Protect Unity mobile games from piracy and fraud with TeamCity and Appdome
Developers working on Unity projects often face challenges when it comes to configuring automated build pipelines and determining the exact commands to execute. This process can be complex, time-consuming, and error-prone. Developers may also want to be sure that what they're shipping incorporates anti-fraud, anti-malware, anti-cheat, anti-bot, and other defenses in the packaged Android and iOS apps. In this session, we’ll take a look at how to configure a typical Unity build pipeline in TeamCity, including executing tests, building a game for various platforms, and leveraging various Appdome security features to help ensure the app is protected during runtime. We will use TeamCity by JetBrains for the automation of the build and deployment pipeline. Native build runners designed for Unity and Unreal Engine, coupled with built-in support for Perforce, makes TeamCity a powerful CI/CD solution tailored to the needs of game developers. Appdome's mobile app defense solution allows developers to implement runtime protections in Unity games. Appdome detects and gracefully responds to attacks against the device, operating system, and the app itself, preventing malicious activity from cheaters, fraudsters, and pirates. Seamless integration with TeamCity makes app protection part of the build pipeline, ensuring that every app release is protected. #teamcity #appdome #unitytutorial #antipiracy #appsecurity Speaker: Daniel Gallo, Kurt Dusek

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JetBrains

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